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Thursday, July  03, 2008, Jamadi-us-Sani 28, 1429 A.H

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Bill Gates surrenders Microsoft helm

SAN FRANCISCO: A Harvard University dropout who ushered in the home computer age and made billions of dollars along the way had his last official day of work at Microsoft on June 27.

Three people will essentially fill the void left behind when Bill Gates retires from the company he and friend Paul Allen co-founded in 1975. Since Gate's began his transition from leading Microsoft to heading his personally-bankrolled charity, The Bill and Melinda Gates Foundation, his job as chief software architect has been handled by Ray Ozzie. Craig Mundie inherited Gate's chief research and strategy officer duties, while former Harvard classmate Steve Ballmer became chief executive officer at the Seattle-based software giant.

Gates left Harvard after two years to found the firm that became global powerhouse Microsoft. He later received honorary degrees from Harvard and other universities.

After retiring, Gates will remain chairman of the Microsoft board of directors and its largest shareholder. "I don't think anything is going to drastically change the day he leaves," said Matt Rosoff of the private analyst firm Directions On Microsoft. "If he thinks something is important and tells Steve Ballmer, Ballmer will listen to him."

Still, Gates' bespectacled nerdish visage is an integral part of Microsoft's image and his departure is symbolic, according to analysts. "The challenge Microsoft has when the founder departs is remembering its heart," said analyst Rob Enderle of the Enderle Group in Silicon Valley. "At some point the firm has to take the essence of what made Bill Gates successful and make sure that is preserved. Whether it is a company or a person, once you've lost your heart there isn't much left but a shell."

Analysts say there are signs that Microsoft has been struggling since Gates stepped away from managing operations several years ago. Microsoft has 'missed a number of opportunities' and the Windows and Office software on which its fortune is built have stumbled.

Microsoft's Windows Vista operating system released in January 2007 has flopped with customers, many of whom are clinging to its predecessor Windows XP. "They are in trouble on the desktop (computer software)," Enderle said. "Microsoft started as a desktop vendor and suddenly it is its weakness."

Meanwhile, Apple's Macintosh computers have been gaining popularity. While Windows is still used on 90 percent of the world's computers, Macintosh computers using Apple operating systems has grown to more than five percent of the market.

The software giant also sees its bottom line threatened by Google, which offers free online programs that compete with Office and other packaged software sold by Microsoft. Microsoft failed in a recent bid to buy Yahoo for nearly 50 billion dollars in order to combine online resources to better battle Google in the Internet search and advertising market.

Enderle said he doesn't see 'Gates's fingers' in the attempted Yahoo takeover, and Gates was likely among board members that backed pulling the plug on acquisition talks. "Microsoft has to leverage its strengths; right now it is thrashing a bit," Enderle said. "The company is on its own. The training wheels are off. It needs a way to point itself in the right direction and peddle like hell."

Microsoft's server and tools division is its most profitable unit. It's entertainment unit, which sells Xbox videogame consoles and gaming software, has yet to make a profit. "You could see Microsoft struggling after Bill Gates stepped out of day-to-day roles," Enderle said. "A founder takes such a larger-than-life role and directs a company in very subtle ways that are often forgotten when a founder leaves. That gap, for a lot of companies, has been almost terminal."



Internet: beware of the dark side

 

By Ameer Hassan Abbasi

In less than a decade, personal computers have become part of our daily lives. Even in Pakistan the number of PC users has accelerated to breaking the sound barrier. Many of us come into contact with computers every day, whether at work, school or home. Of course it's the bright side, but the PCs also have a darker side. By making computers part of our daily lives, we run the risk of allowing thieves, swindlers, and all kinds of deviants directly into our homes. The threats we encounter online have become almost an integral part of life. Junk e-mail, pop-ups, and adware are nuisances we have to put up with as part of the convenience and access to information that the Internet provides. Behind the doors of our own homes, we assume we are safe from predators, con artists, and other criminals wishing us harm. But the proliferation of personal computers and the growth of the Internet have invited these unsavory types right into our family rooms. With a little psychological knowledge a cheater can start to manipulate us in different ways. Identity thieves can gather personal information and exploit it for criminal purposes. Spammers can wreak havoc on businesses and individuals.

Armed with a personal computer, a modem and just a little knowledge, a thief can easily access confidential information, such as details of bank accounts and credit cards. Therefore, the need of the time is to learn something to avoid any harm by Internet criminals.

The first solution that comes into mind is to regulate the Internet. Fortunately, or unfortunately Internet is just too powerful a medium to be regulated. It can be maximized for the goodness and minimized if not eliminated for the misuse and abuse. Effective regulation, one that carries with it sanctions and enforcement, however, will require international cooperation. Local or national enforcement can be effective only up to a point. The Internet makes it easy for offenders to operate from across the border.

The countries that do not act against the dark side of the Internet will find themselves havens for such users. No country would want to be in this unenviable position. In the long run, the regulation of the Internet in many countries will converge. There will be a core of common regulations, such as: child pornography, consumer fraud, defamation and copyright. There will be differences great and small in areas outside this core. This is as should be expected because this is the expected result of the appropriation of the Internet by various countries. In the meantime, governments, users and industry do need to look at minimizing the dark side of the Net. That can only encourage its diffusion and growth.


DigiTales

Laptop with cell-derived chip

The first laptops to make use of the SpursEngine, a multimedia co-processor derived from the Cell chip that powers the PlayStation 3, will go on sale in during July.

Toshiba will launch its Qosmio G50 and F40 machines with the chip, which contains four of the Synergistic Processing Elements from the Cell Broadband Engine processor. The Cell chip used in the PlayStation 3 has eight of the SPE cores plus a Power PC main processor. The SPE cores perform the heavy number-crunching that makes the console's graphics stunning.

The SpursEngine SE1000 will work in much the same way in the laptops. The operating system will run on an Intel Core 2 Duo chip and the SpursEngine will be called on to handle processor-intensive tasks, such as processing of high-definition video. This arrangement means the laptop should be capable of some tricks that haven't been seen on machines until now.

A novel feature is face navigation. Faces that appear in video are recognized and displayed as thumbnail images to create a visual index to the video. Users can find the person or scene they want by glancing at the thumbnails and then click on the respective one to watch that portion of video. The computer can also divide up the scenes in user-shot video so they can be viewed one-by-one and analyze and display the volume or the clip across its entire length so, for example, excitement in a sports event can be more easily found.

Finally, by analyzing images from the computer's built-in camera it's possible to control video playback with hand gestures.

The Qosmio G50 is a multimedia laptop and has an 18.4-inch high-definition screen, 500G bytes of hard-disk space, NVidia GeForce 9600M graphics processor, dual digital TV tuners and wireless LAN including 802.11n. It weighs 4.9 kilograms and measures 45 centimeters by 31cms by 4.8cms. Battery life is about 4 hours.

The Qosmio G50 will cost US$2,700. Toshiba plans to put the machines on sale overseas but has yet to announce launch details. -IDG News Service

New Apple iPhone

NEW YORK: The cheapest model of Apple Inc.'s new iPhone, which is about to go on sale for $199 costs about $173 to make, according to an estimate by research firm iSuppli Corp. The phone, which updates last year's model with faster Internet speeds and an improved navigation feature, goes on sale on July 11.

Because the cost of components has come down, the margin is also higher than for the original iPhone, which was introduced last summer. ISuppli then put the cost of the model at $226.

The $173 estimate applies to the iPhone version with 8 gigabytes of internal memory. A model with twice as much memory will cost $299 from AT&T, but the extra memory only costs Apple another $22.89.

The most costly components of the new phone are, apart from the memory, the touch screen and the underlying display, at $20 each. The Global Positioning System chip, missing from the first iPhone, costs $3.60.

The cost estimates don't include software development, packaging, shipping or included accessories like headphones. The phone will go on sale in 21 other countries on July 11, at varying prices, all subsidized by carriers.


 

Telling A Story: the digital way

 

HOBBIES

 

By Naveed Ahsan

Have you ever read about the entertaining sessions that were regularly held during he ancient times? The topmost among such goodies was storytelling. The most famous among them is; Arabian Nights (Alf Lailah). In dominant cultures, oriental or western, storytelling was a key feature of the society.

Would it be startling if I tell you that this ancient art is gradually acquiring digital form? Many groups in the modern world have come into being that take this ancient art of oral storytelling and engage a palette of technical tools to weave personal tales using images, graphics, music and sound mixed together with the authorís own voice. It is an emerging art form of personal expression that enables individuals and communities to reclaim their personal cultures while exploring their artistic creativity. While the heart and power of the digital story is shaping a personal digital story about self, family, ideas, or experiences, the technology tools also invite writers and artists to think and invent new types of communication outside the realm of traditional linear narratives.

If you are an innovative person with some spare time on a weekend, you can start your own group for digital storytelling. You can ask the members of your group to bring their memories, experiences, images, videos, and other memorabilia along with a readiness to have great fun and learning. No techno savvy needed to join in. However, you as a pioneer need to be technically sound. This would be a perfect experience for beginning storytellers or technology learnersí memorable experiential event designed to give paper-trained adults of all ages an in-depth and personal immersion with the power of reading/writing multimedia communication. This could prove to be a great experience through fun of learning technology while creating a 3-5 minute story movie.


 

Computers to see Images like Humans

 

HORIZON

What's the current procedure for finding a particular type of image on the Web? At present, the only way to search for images is based on text captions that people have entered by hand for each picture, and unfortunately many images lack such information.

Researchers have been desperately trying to discover an efficient way for such a search wherein a caption, or any information based on manually entered text is not required. The credit after all goes to MIT researcher ñ they have successfully done it. It takes surprisingly few pixels of information to be able to identify the subject of an image. The discovery could lead to great advances in the automated identification of online images and, ultimately, provide a basis for computers to see like humans do.

Antonio Torralba, Assistant Professor in MIT's Computer Science and Artificial Intelligence Laboratory, and colleagues have been trying to find out what is the smallest amount of information - that is, the shortest numerical representation-- that can be derived from an image that will provide a useful indication of its content.

Deriving such a short representation would be an important step toward making it possible to catalog billions of images on the Internet automatically. Automatic identification would also provide a way to index pictures people download from digital cameras onto their computers, without having to go through and caption each one by hand. And ultimately it could lead to true machine vision, which could someday allow robots to make sense of the data coming from their cameras and figure out where they are.

"We're trying to find very short codes for images," says Torralba, so that if two images have a similar sequence [of numbers], they are probably similar -composed of roughly the same object, in roughly the same configuration. If one image has been identified with a caption or title, then other images that match its numerical code would likely show the same object (such as a car, tree, or person) and so the name associated with one picture can be transferred to the others. ìWith very large amounts of images, even relatively simple algorithms are able to perform fairly wellî in identifying images this way, says Torralba. He will be presenting his latest findings this June in Alaska at a conference on Vision and Pattern Recognition

The work was done in collaboration with Rob Fergus at the Courant Institute in New York University and Yair Weiss of Hebrew University in Jerusalem. To find out how little image information is needed for people to recognize the subject of a picture, Torralba and his co-authors tried reducing images to lower and lower resolution, and seeing how many images at each level people could identify.

"We are able to recognize what is in images, even if the resolution is very low, because we know so much about images," he says. "The amount of information you need to identify most images is about 32 by 32." By contrast, even the small 'thumbnail' images shown in a Google search are typically 100 by 100.

Even an inexpensive current digital camera produces images consisting of several megapixels of data - and each pixel typically consists of 24 bits (zero or one) of data. But Torralba and his collaborators devised a mathematical system that can reduce the data from each picture even further, and it turns out that many images are recognizable even when coded into a numerical representation containing as little as 256 to 1024 bits of data.

Using such small amounts of data per image makes it possible to search for similar pictures through millions of images in a database, using an ordinary PC, in less than a second, Torralba says. And unlike other methods that require first breaking down an image into sections containing different objects, this method uses the entire image, making it simple to apply to large datasets without human intervention.

For example, using the coding system they developed, Torralba and his colleagues were able to represent a set of 12.9 million images from the Internet with just 600 megabytes of data - small enough to fit in the RAM memory of most current PCs, and to be stored on a memory stick. The image database and software to enable searches of the database, are being made publicly available on the Web.

Of course, a system using drastically reduced amounts of information can't come close to perfect identification. At present, the matching works for the most common kinds of images. "Not all images are created equal," he says. The more complex or unusual an image is, the less likely it is to be correctly matched. But for the most common objects in pictures - people, cars, flowers, buildings - the results are quite impressive.

The work is part of research being carried out by hundreds of teams around the world, aimed at analyzing the content of visual information. Torralba has also collaborated on related work with other MIT researchers including William Freeman, a professor in the Department of Electrical Engineering and Computer Science; Aude Oliva, professor in the Department of Brain and Cognitive Sciences; and graduate students Bryan Russell and Ce Liu, in CSAIL. Torralba's work is supported in part by a grant from the National Science Foundation.

Torralba stresses that the research is still preliminary and that there will always be problems with identifying the more-unusual subjects. It's similar to the way we recognize language. -ScienceDaily


 

Switching to the Mac: the missing manual

It's really wonderful that longtime Windows users are migrating in droves to the new Mac. Similar migration to the Macintosh was observed during late 80ies when first time in the history of personal computing Macintosh was introduced that was really a true interpretation of the acronym WYSIWYG. The reason for such a popularity of Macintosh was its amazing mouse-driven interface.

However, this time the reason for reputation has turned out to be the virus-prone Windows way of life, and users are lured by Apple's well-deserved reputation for producing great all-around computers that are reliable, user-friendly, well designed, and now - with the Mac minióextremely affordable, too.

Whether you're drawn to the Mac's stability, its stunning digital media suite, or the fact that a whole computer can look and feel as slick as your iPod, you can quickly and easily become a Mac convert. But consider yourself warned: a Mac isn't just a Windows machine in a prettier box; it's a whole different animal and a whole new computing experience.

If you're among those wise people who have already made a decision for switching to a Macintosh then you definitely need an important book i.e. Switching to the Mac: The Missing Manual, Tiger Edition. This guide delivers what a Mac user must know in order to successfully and painlessly move to a modern time Macintosh.

The latest reprint of this book has been updated to reflect the new generation of Mac models that run on Intel chips. There's even a new appendix that guides you through the installation of Windows XP on your Macintosh (using adapter software like Boot Camp or Parallels), so that you have the best of all worlds: a single machine that can run 100 percent of the world's desktop software.

The author teams up with 17-year-old whiz kid and founder of GoldfishSoft (www.goldfishsoft.com) Adam Goldstein to cover every aspect of switching to a Mac - things like transferring email, files, and addresses from a PC to a Mac; getting acquainted with the Mac's interface; adapting to Mac versions of familiar programs (including Microsoft Office); setting up a network to share files with PCs and Macs; and using the printers, scanners, and other peripherals you already own.

Covering Mac OS X Tiger Switching to the Mac: The Missing Manual, Tiger Edition explains the hundreds of innovative new features to the Mac OS and how you can understand and make the very most of each.

Whether you're a novice or a power user, Switching to the Mac: The Missing Manual, Tiger Edition, teaches you how to smoothly and seamlessly replace (or supplement) your Windows machine - in a refreshingly funny and down-to-earth style - with a mighty Mac.

Other details of the book as given below:

Author: David Pogue, Adam Goldstein

Published by: O'Relly & Associates

Price in UK:.42

Book Review by Mohammad Tariq Awan, London, UK.


 

GLOSSARY

Keylogger

A keylogger can be used by a third-party to obtain confidential data (login details, passwords, credit card numbers, PINs, etc.) by intercepting key presses. Backdoor Trojans typically come with a built-in keylogger; and the confidential data is relayed to a remote hacker to be used to make money...

WildList

The WildList was established in July 1993 by anti-virus researcher Joe Wells, was subsequently published monthly by the WildList Organization and is now published by ICSA Labs (part of TrueSecure Corporation). It aims to keep track of which viruses are spreading in the real world.

WiFi - short for Wireless Fidelity - is the name commonly given to wireless networks that conform to the 802.11 specification laid down by IEEE [Institute of Electrical and Electronic Engineers]. WiFi provides for fast data transfer rates (up to 11Mbs) and has become increasingly.

Whitelist

Used as one method of filtering spam, a whitelist provides a list of legitimate e-mail addresses or domain names: all messages from whitelisted addresses or domains are automatically passed through to the intended recipient.

War driving

War driving refers to the act of driving round a city or town to locate wireless access points, or Hot Spots, in order to gain unauthorized access to unsecured wireless networks. The specific process of mapping Bluetooth devices is referred to as War Nibbling.

War Chalking

War chalking refers to the act of walking round a city or town to locate wireless access points, or Hot Spots, in order to gain unauthorized access to unsecured wireless networks. It is so-called from the act of indicating the hot-spot using a chalk mark.

By: Shahid Gulraiz


 

Left: Board members of the Internet Corporation for Assigned Names and Numbers (ICANN) Suzanne Woolf, left, Raimundo Beca, second from left, Vice Chairman Roberto Gaetano, second from right, and Jean-Jacques Subrenat, right, are seen during a vote in Paris, Thursday, June 26, 2008. The Internet's key oversight agency relaxed rules to permit the introduction of hundreds, perhaps thousands, of new Internet domain names to join ".com," making the first sweeping changes in the network's 25-year-old addressing system.


Sony Chief Executive Howard Stringer, center, poses with Sony President & Electronics CEO Ryoji Chubashi, right, and Sony Computer Entertainment Inc. President & Group CEO Kazuo Hirai before a press conference in Tokyo, June 26, 2008. Sony outlined its strategy for growth geared at regaining its lead in TVs, wiping out the red ink in video games and rolling out movie services to Net-savvy consumers.

 


 

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