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Thursday,
July 03, 2008, Jamadi-us-Sani 28, 1429 A.H
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Bill Gates surrenders Microsoft helm
SAN FRANCISCO: A Harvard University dropout who ushered
in the home computer age and made billions of dollars along the way had
his last official day of work at Microsoft on June 27.
Three people will essentially fill the void left behind
when Bill Gates retires from the company he and friend Paul Allen
co-founded in 1975. Since Gate's began his transition
from leading Microsoft to heading his personally-bankrolled charity, The
Bill and Melinda Gates Foundation, his job as chief software architect has
been handled by Ray Ozzie. Craig Mundie inherited Gate's chief research
and strategy officer duties, while former Harvard classmate Steve Ballmer
became chief executive officer at the Seattle-based software giant.
Gates left Harvard after two years to found the firm
that became global powerhouse Microsoft. He later received honorary
degrees from Harvard and other universities.
After retiring, Gates will remain chairman of the
Microsoft board of directors and its largest shareholder. "I don't
think anything is going to drastically change the day he leaves,"
said Matt Rosoff of the private analyst firm Directions On Microsoft.
"If he thinks something is important and tells Steve Ballmer, Ballmer
will listen to him."
Still, Gates' bespectacled nerdish visage is an
integral part of Microsoft's image and his departure is symbolic,
according to analysts. "The challenge Microsoft has when the founder
departs is remembering its heart," said analyst Rob Enderle of the
Enderle Group in Silicon Valley. "At some point the firm has to take
the essence of what made Bill Gates successful and make sure that is
preserved. Whether it is a company or a person, once you've lost your
heart there isn't much left but a shell."
Analysts say there are signs that Microsoft has been
struggling since Gates stepped away from managing operations several years
ago. Microsoft has 'missed a number of opportunities' and the Windows and
Office software on which its fortune is built have stumbled.
Microsoft's Windows Vista operating system released in
January 2007 has flopped with customers, many of whom are clinging to its
predecessor Windows XP. "They are in trouble on the desktop (computer
software)," Enderle said. "Microsoft started as a desktop vendor
and suddenly it is its weakness."
Meanwhile, Apple's Macintosh computers have been
gaining popularity. While Windows is still used on 90 percent of the
world's computers, Macintosh computers using Apple operating systems has
grown to more than five percent of the market.
The software giant also sees its bottom line threatened
by Google, which offers free online programs that compete with Office and
other packaged software sold by Microsoft. Microsoft failed in a recent
bid to buy Yahoo for nearly 50 billion dollars in order to combine online
resources to better battle Google in the Internet search and advertising
market.
Enderle said he doesn't see 'Gates's fingers' in the
attempted Yahoo takeover, and Gates was likely among board members that
backed pulling the plug on acquisition talks. "Microsoft has to
leverage its strengths; right now it is thrashing a bit," Enderle
said. "The company is on its own. The training wheels are off. It
needs a way to point itself in the right direction and peddle like
hell."
Microsoft's server and tools division is its most
profitable unit. It's entertainment unit, which sells Xbox videogame
consoles and gaming software, has yet to make a profit. "You could
see Microsoft struggling after Bill Gates stepped out of day-to-day
roles," Enderle said. "A founder takes such a larger-than-life
role and directs a company in very subtle ways that are often forgotten
when a founder leaves. That gap, for a lot of companies, has been almost
terminal." |
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Internet: beware of the dark side
By Ameer Hassan Abbasi
In less than a decade, personal computers have become
part of our daily lives. Even in Pakistan the number of PC users has
accelerated to breaking the sound barrier. Many of us come into contact
with computers every day, whether at work, school or home. Of course it's
the bright side, but the PCs also have a darker side. By making computers
part of our daily lives, we run the risk of allowing thieves, swindlers,
and all kinds of deviants directly into our homes. The threats we
encounter online have become almost an integral part of life. Junk e-mail,
pop-ups, and adware are nuisances we have to put up with as part of the
convenience and access to information that the Internet provides. Behind
the doors of our own homes, we assume we are safe from predators, con
artists, and other criminals wishing us harm. But the proliferation of
personal computers and the growth of the Internet have invited these
unsavory types right into our family rooms. With a little psychological
knowledge a cheater can start to manipulate us in different ways. Identity
thieves can gather personal information and exploit it for criminal
purposes. Spammers can wreak havoc on businesses and individuals.
Armed with a personal computer, a modem and just a
little knowledge, a thief can easily access confidential information, such
as details of bank accounts and credit cards. Therefore, the need of the
time is to learn something to avoid any harm by Internet criminals.
The first solution that comes into mind is to regulate
the Internet. Fortunately, or unfortunately Internet is just too powerful
a medium to be regulated. It can be maximized for the goodness and
minimized if not eliminated for the misuse and abuse. Effective
regulation, one that carries with it sanctions and enforcement, however,
will require international cooperation. Local or national enforcement can
be effective only up to a point. The Internet makes it easy for offenders
to operate from across the border.
The countries that do not act against the dark side of
the Internet will find themselves havens for such users. No country would
want to be in this unenviable position. In the long run, the regulation of
the Internet in many countries will converge. There will be a core of
common regulations, such as: child pornography, consumer fraud, defamation
and copyright. There will be differences great and small in areas outside
this core. This is as should be expected because this is the expected
result of the appropriation of the Internet by various countries. In the
meantime, governments, users and industry do need to look at minimizing
the dark side of the Net. That can only encourage its diffusion and
growth. |
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DigiTales
Laptop with cell-derived chip
The first laptops to make use of the SpursEngine, a
multimedia co-processor derived from the Cell chip that powers the
PlayStation 3, will go on sale in during July.
Toshiba will launch its Qosmio G50 and F40 machines
with the chip, which contains four of the Synergistic Processing Elements
from the Cell Broadband Engine processor. The Cell chip used in the
PlayStation 3 has eight of the SPE cores plus a Power PC main processor.
The SPE cores perform the heavy number-crunching that makes the console's
graphics stunning.
The SpursEngine SE1000 will work in much the same way
in the laptops. The operating system will run on an Intel Core 2 Duo chip
and the SpursEngine will be called on to handle processor-intensive tasks,
such as processing of high-definition video. This arrangement means the
laptop should be capable of some tricks that haven't been seen on machines
until now.
A novel feature is face navigation. Faces that appear
in video are recognized and displayed as thumbnail images to create a
visual index to the video. Users can find the person or scene they want by
glancing at the thumbnails and then click on the respective one to watch
that portion of video. The computer can also divide up the scenes in
user-shot video so they can be viewed one-by-one and analyze and display
the volume or the clip across its entire length so, for example,
excitement in a sports event can be more easily found.
Finally, by analyzing images from the computer's
built-in camera it's possible to control video playback with hand
gestures.
The Qosmio G50 is a multimedia laptop and has an
18.4-inch high-definition screen, 500G bytes of hard-disk space, NVidia
GeForce 9600M graphics processor, dual digital TV tuners and wireless LAN
including 802.11n. It weighs 4.9 kilograms and measures 45 centimeters by
31cms by 4.8cms. Battery life is about 4 hours.
The Qosmio G50 will cost US$2,700. Toshiba plans to put
the machines on sale overseas but has yet to announce launch details. -IDG
News Service
New Apple iPhone
NEW YORK: The cheapest model of Apple Inc.'s new iPhone,
which is about to go on sale for $199 costs about $173 to make, according
to an estimate by research firm iSuppli Corp. The phone, which updates
last year's model with faster Internet speeds and an improved navigation
feature, goes on sale on July 11.
Because the cost of components has come down, the
margin is also higher than for the original iPhone, which was introduced
last summer. ISuppli then put the cost of the model at $226.
The $173 estimate applies to the iPhone version with 8
gigabytes of internal memory. A model with twice as much memory will cost
$299 from AT&T, but the extra memory only costs Apple another $22.89.
The most costly components of the new phone are, apart
from the memory, the touch screen and the underlying display, at $20 each.
The Global Positioning System chip, missing from the first iPhone, costs
$3.60.
The cost estimates don't include software development,
packaging, shipping or included accessories like headphones. The phone
will go on sale in 21 other countries on July 11, at varying prices, all
subsidized by carriers. |
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Telling A Story: the digital way
HOBBIES
By Naveed Ahsan
Have you ever read about the entertaining sessions that
were regularly held during he ancient times? The topmost among such
goodies was storytelling. The most famous among them is; Arabian Nights
(Alf Lailah). In dominant cultures, oriental or western, storytelling was
a key feature of the society.
Would it be startling if I tell you that this ancient
art is gradually acquiring digital form? Many groups in the modern world
have come into being that take this ancient art of oral storytelling and
engage a palette of technical tools to weave personal tales using images,
graphics, music and sound mixed together with the authorís own voice. It
is an emerging art form of personal expression that enables individuals
and communities to reclaim their personal cultures while exploring their
artistic creativity. While the heart and power of the digital story is
shaping a personal digital story about self, family, ideas, or
experiences, the technology tools also invite writers and artists to think
and invent new types of communication outside the realm of traditional
linear narratives.
If you are an innovative person with some spare time on
a weekend, you can start your own group for digital storytelling. You can
ask the members of your group to bring their memories, experiences,
images, videos, and other memorabilia along with a readiness to have great
fun and learning. No techno savvy needed to join in. However, you as a
pioneer need to be technically sound. This would be a perfect experience
for beginning storytellers or technology learnersí memorable experiential
event designed to give paper-trained adults of all ages an in-depth and
personal immersion with the power of reading/writing multimedia
communication. This could prove to be a great experience through fun of
learning technology while creating a 3-5 minute story movie.
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Computers to see Images like Humans
HORIZON
What's the current procedure for finding a particular
type of image on the Web? At present, the only way to search for images is
based on text captions that people have entered by hand for each picture,
and unfortunately many images lack such information.
Researchers have been desperately trying to discover an
efficient way for such a search wherein a caption, or any information
based on manually entered text is not required. The credit after all goes
to MIT researcher ñ they have successfully done it. It takes surprisingly
few pixels of information to be able to identify the subject of an image.
The discovery could lead to great advances in the automated identification
of online images and, ultimately, provide a basis for computers to see
like humans do.
Antonio Torralba, Assistant Professor in MIT's Computer
Science and Artificial Intelligence Laboratory, and colleagues have been
trying to find out what is the smallest amount of information - that is,
the shortest numerical representation-- that can be derived from an image
that will provide a useful indication of its content.
Deriving such a short representation would be an
important step toward making it possible to catalog billions of images on
the Internet automatically. Automatic identification would also provide a
way to index pictures people download from digital cameras onto their
computers, without having to go through and caption each one by hand. And
ultimately it could lead to true machine vision, which could someday allow
robots to make sense of the data coming from their cameras and figure out
where they are.
"We're trying to find very short codes for
images," says Torralba, so that if two images have a similar sequence
[of numbers], they are probably similar -composed of roughly the same
object, in roughly the same configuration. If one image has been
identified with a caption or title, then other images that match its
numerical code would likely show the same object (such as a car, tree, or
person) and so the name associated with one picture can be transferred to
the others. ìWith very large amounts of images, even relatively simple
algorithms are able to perform fairly wellî in identifying images this
way, says Torralba. He will be presenting his latest findings this June in
Alaska at a conference on Vision and Pattern Recognition
The work was done in collaboration with Rob Fergus at
the Courant Institute in New York University and Yair Weiss of Hebrew
University in Jerusalem. To find out how little image information is
needed for people to recognize the subject of a picture, Torralba and his
co-authors tried reducing images to lower and lower resolution, and seeing
how many images at each level people could identify.
"We are able to recognize what is in images, even
if the resolution is very low, because we know so much about images,"
he says. "The amount of information you need to identify most images
is about 32 by 32." By contrast, even the small 'thumbnail' images
shown in a Google search are typically 100 by 100.
Even an inexpensive current digital camera produces
images consisting of several megapixels of data - and each pixel typically
consists of 24 bits (zero or one) of data. But Torralba and his
collaborators devised a mathematical system that can reduce the data from
each picture even further, and it turns out that many images are
recognizable even when coded into a numerical representation containing as
little as 256 to 1024 bits of data.
Using such small amounts of data per image makes it
possible to search for similar pictures through millions of images in a
database, using an ordinary PC, in less than a second, Torralba says. And
unlike other methods that require first breaking down an image into
sections containing different objects, this method uses the entire image,
making it simple to apply to large datasets without human intervention.
For example, using the coding system they developed,
Torralba and his colleagues were able to represent a set of 12.9 million
images from the Internet with just 600 megabytes of data - small enough to
fit in the RAM memory of most current PCs, and to be stored on a memory
stick. The image database and software to enable searches of the database,
are being made publicly available on the Web.
Of course, a system using drastically reduced amounts
of information can't come close to perfect identification. At present, the
matching works for the most common kinds of images. "Not all images
are created equal," he says. The more complex or unusual an image is,
the less likely it is to be correctly matched. But for the most common
objects in pictures - people, cars, flowers, buildings - the results are
quite impressive.
The work is part of research being carried out by
hundreds of teams around the world, aimed at analyzing the content of
visual information. Torralba has also collaborated on related work with
other MIT researchers including William Freeman, a professor in the
Department of Electrical Engineering and Computer Science; Aude Oliva,
professor in the Department of Brain and Cognitive Sciences; and graduate
students Bryan Russell and Ce Liu, in CSAIL. Torralba's work is supported
in part by a grant from the National Science Foundation.
Torralba stresses that the research is still
preliminary and that there will always be problems with identifying the
more-unusual subjects. It's similar to the way we recognize language. -ScienceDaily
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Switching to the Mac: the missing manual
It's really wonderful that longtime Windows users are
migrating in droves to the new Mac. Similar migration to the Macintosh was
observed during late 80ies when first time in the history of personal
computing Macintosh was introduced that was really a true interpretation
of the acronym WYSIWYG. The reason for such a popularity of Macintosh was
its amazing mouse-driven interface.
However, this time the reason for reputation has turned
out to be the virus-prone Windows way of life, and users are lured by
Apple's well-deserved reputation for producing great all-around computers
that are reliable, user-friendly, well designed, and now - with the Mac
minióextremely affordable, too.
Whether you're drawn to the Mac's stability, its
stunning digital media suite, or the fact that a whole computer can look
and feel as slick as your iPod, you can quickly and easily become a Mac
convert. But consider yourself warned: a Mac isn't just a Windows machine
in a prettier box; it's a whole different animal and a whole new computing
experience.
If you're among those wise people who have already made
a decision for switching to a Macintosh then you definitely need an
important book i.e. Switching to the Mac: The Missing Manual, Tiger
Edition. This guide delivers what a Mac user must know in order to
successfully and painlessly move to a modern time Macintosh.
The latest reprint of this book has been updated to
reflect the new generation of Mac models that run on Intel chips. There's
even a new appendix that guides you through the installation of Windows XP
on your Macintosh (using adapter software like Boot Camp or Parallels), so
that you have the best of all worlds: a single machine that can run 100
percent of the world's desktop software.
The author teams up with 17-year-old whiz kid and
founder of GoldfishSoft (www.goldfishsoft.com) Adam Goldstein to cover
every aspect of switching to a Mac - things like transferring email,
files, and addresses from a PC to a Mac; getting acquainted with the Mac's
interface; adapting to Mac versions of familiar programs (including
Microsoft Office); setting up a network to share files with PCs and Macs;
and using the printers, scanners, and other peripherals you already own.
Covering Mac OS X Tiger Switching to the Mac: The
Missing Manual, Tiger Edition explains the hundreds of innovative new
features to the Mac OS and how you can understand and make the very most
of each.
Whether you're a novice or a power user, Switching to
the Mac: The Missing Manual, Tiger Edition, teaches you how to smoothly
and seamlessly replace (or supplement) your Windows machine - in a
refreshingly funny and down-to-earth style - with a mighty Mac.
Other details of the book as given below:
Author: David Pogue, Adam Goldstein
Published by: O'Relly & Associates
Price in UK:.42
Book Review by Mohammad Tariq Awan, London, UK.
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GLOSSARY
Keylogger
A keylogger can be used by a third-party to obtain
confidential data (login details, passwords, credit card numbers, PINs,
etc.) by intercepting key presses. Backdoor Trojans typically come with a
built-in keylogger; and the confidential data is relayed to a remote
hacker to be used to make money...
WildList
The WildList was established in July 1993 by anti-virus
researcher Joe Wells, was subsequently published monthly by the WildList
Organization and is now published by ICSA Labs (part of TrueSecure
Corporation). It aims to keep track of which viruses are spreading in the
real world.
WiFi - short for Wireless Fidelity - is the name
commonly given to wireless networks that conform to the 802.11
specification laid down by IEEE [Institute of Electrical and Electronic
Engineers]. WiFi provides for fast data transfer rates (up to 11Mbs) and
has become increasingly.
Whitelist
Used as one method of filtering spam, a whitelist
provides a list of legitimate e-mail addresses or domain names: all
messages from whitelisted addresses or domains are automatically passed
through to the intended recipient.
War driving
War driving refers to the act of driving round a city
or town to locate wireless access points, or Hot Spots, in order to gain
unauthorized access to unsecured wireless networks. The specific process
of mapping Bluetooth devices is referred to as War Nibbling.
War Chalking
War chalking refers to the act of walking round a city
or town to locate wireless access points, or Hot Spots, in order to gain
unauthorized access to unsecured wireless networks. It is so-called from
the act of indicating the hot-spot using a chalk mark.
By: Shahid Gulraiz
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Left: Board members of
the Internet Corporation for Assigned Names and Numbers
(ICANN) Suzanne Woolf, left, Raimundo Beca, second from left, Vice
Chairman Roberto Gaetano, second from right, and Jean-Jacques Subrenat,
right, are seen during a vote in Paris, Thursday, June 26, 2008. The
Internet's key oversight agency relaxed rules to permit the introduction
of hundreds, perhaps thousands, of new Internet domain names to join
".com," making the first sweeping changes in the network's
25-year-old addressing system.
Sony Chief Executive
Howard Stringer, center, poses with Sony President & Electronics
CEO Ryoji Chubashi, right, and Sony Computer Entertainment Inc. President
& Group CEO Kazuo Hirai before a press conference in Tokyo, June 26,
2008. Sony outlined its strategy for growth geared at regaining its lead
in TVs, wiping out the red ink in video games and rolling out movie
services to Net-savvy consumers.
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